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Give your OC, a Jojo Stand! Share with us your Creations!

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Hi everywhere! If no one noticed i'm a lover of the Jojo's Bizarre Adventure Series and recently i discovered something amazing! And that's someone made a Jojo's Bizarre Adventure Pen and Paper thingy https://docs.google.com/document/d/1ReSnZDUvIhpCG0X_8S5C-7P5vBRUb0P08gedAvs0oMc/edit# Which is located here, But basically for the purposes of this thread! It's all about the creation and fun!


What is a Stand?

A Stand is a Physical Manifestation of your Psychological Energy given form, Since it appears from behind or aside you, It's just called a "Stand" and it appears to those with a strong spirit, You can be born with one or one can be created.

Stands can come in many different shapes and sizes along with different powers and abilities that they can use, Although they usually reflect a user's will somewhat They can only be seen by other stand users making them invisible to normal people. But we'll walk through how to create your stand!

Stands are Usually named after Band's, Albums or Songs (Sometimes the musician themselves.) and their abilities usually come from said song. 

For Example! The Stand "Killer Queen" is based off this song by Queen

Which you can look at here

Killer Queen's Ability is to turn any object it touches into a Bomb, Although he can only have one bomb active at a time and he must set off the the bomb before making another. (Killer Queen also has to other abilities but we won't talk about that currently.)

For Creating a Stand Here are the attributes you must get used to!

  • Power: Your Stand’s destructive capability. Many know this as how well a Stand can punch, but it also covers destruction caused by any projectiles or abilities, as well as the generation of destructive elements like fire, or explosions.
  • Speed:  Your Stand’s movement speed, whether attacking, dodging, or whatever else. In a ‘straight fight’, Speed can often prove useful.
  • Durability: Your Stand’s ability to withstand attacks, from Stands or otherwise. Keeping a high-Durability Stand close is an easy way to stay safe.
  • Precision: Your Stand’s accuracy. It can be used for pinpoint attacks, projectiles, observation, and fine movements.
  • Range: The distance your Stand can move from you, and the distance that it is capable of affecting with its abilities.
  • Potential: Your capacity to learn new abilities, Techniques, and more. Putting points into it in the early game can be a good way to mix things up later on. Although you won't get any abilities and stuff now, You can use this to make more stuff later by reducing the Rank on these! Often shows how much your stand can learn and evolve.


Now that you got the attributes down lets start with Stand Creation! First pick your OC and decide what will be their stand! You get 60 Points to spend in total, You may spend 10 Points to get a ability or 5 Points to get a Techinque but i'll explain those later down, For now here are the basic Rank purchases!

  • None: 0 points

  • E: 1 point

  • D: 3 points

  • C: 5 points

  • B: 10 points

  • A: 15 points

Every Stand will have at least one "Ability." Which you are free to make up on what they do! Let the creativity flow! Usually stands have simple abilities that can be used in a wide amount of situations or creativity! Each Ability costs 10 Experience

In addition to abilities you can have a "Technique" Which gives a small bonus or special way to use your ability, These just help your abilities in situations or special attacks using said ability! Feel free to be creative but they have to reflect off the ability not be a whole new one.

That's pretty much it for Creating a Stand! So i'll show you an example! Here is Dusk Bat's Stand!


(Dusk Rhine)

[Pinball Wizard] 

Power: D (3 Points)

Speed: B (10 Points)

Durability: E (1 Points)

Precision: B (10 Points)

Range: B (10 Points)

Potential: C (5 Points)

(Abilities) (Note: Dusk's Stand is able to fire Pinball-like bullets as his defense.)

Rubber Surface: Able to turn objects that either Dusk or his Stand touches into bouncy objects, So long as he is in range he can keep that object bouncy even his pinballs can turn objects into bouncy substances. In return he can feel bounces and sound waves. Pinballs basically serve as some sort of Sonar when they hit objects.
(10 Points)

Tilt: Targets effected by Rubber Surface can be "Tilted" In order to disrupt senses to disorient living targets by disrupting their sense of balance, Either by messing with their perspective or my physically moving a target to disrupt aiming or attacks. If he hits a stand user with his bullets he can use that as a sonar to locate them or mess with their perspective.
(10 Points)


None currently.


Have fun and show off your Stands! Just have fun with it! :D

Now some reference material to help you out!


A list of all stands from Part 3 to Part 9


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(Chaos Night)

Shepherd of Fire

Would look something like this:


  • Power: B (10 points)
  • Speed: B (10 points)
  • Durability: B (10 points)
  • Precision: C (5 points)
  • Range: A (15 points)
  • Potential: D (3 points)


Emerald Flames: Shepherd can utilize glowing green fire in his attacks, primarily by engulfing parts of or his entire body in flames to enhance his attacks, as well as breathe streams of fire from his mouth, eyes, and nostrils. He can also ignite any object or living being in fire as long as they are directly in his line of sight (for living beings, it helps if he's staring them in the eyes). 

(10 points)

Techniques: NA




  • Power: A (15 points)
  • Speed: C (5 points)
  • Durability: A (15 points)
  • Precision: C (5 points)
  • Range: C (5 points)
  • Potential: E (1 point)


Radiation: Godzilla is basically a walking nuclear reactor: He can create and emit radiation from his body, making him deadly to approach without being poisoned. He can also use radiation-based attacks, usually energy beams fired from his mouth or short-range pulses from his body. He can also absorb nearby sources of radiation to power himself.

(10 points)

Techniques: NA


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First stand that came to mind late one night (and perhaps part of what inspired this thread) is one for the prissy, privileged, and power-playing unicorn mare, Diamond Dust (whose name alone could be a stand!


Her stand name is, fittingly enough, Barbie Girl, based on the song of the same name and her spoiled upbringing.

Power: 5 (C)

Speed: 5 (C)

Durability:3 (D)

Precision: 5 (C)

Range: 15 (A)

Potential:  10 (B)

Technique: 15 (Three techniques)

Appearance: Barbie Girl is a white-furred unicorn fashion doll, standing at roughly a foot in height, with flowing blonde hair and blue eyes. The doll wears a frilly pink dress, a diamond tiara, a jade ring, a ruby necklace, and glass high-heels. These are the articles of the stand, which vanish from the doll when worn by somepony else. As a stand, Barbie Girl is quite utilitarian, and despite Diamond's self-serving nature, hints that deep down, she knows that to accomplish her goals, she needs the aid of other people.


Non-Stand users can wear these articles, and they will see them while doing so (thus allowing them to temporarily see Stands and their powers). If the person wearing any of these items is defeated, the item they were wearing is exhausted for the scene. The abilities are as follows:

Shield Maiden Tiara: When worn, the Tiara conjures a mystical shield that blocks incoming attacks for the wearer; however, the wearer must see the attack coming, and it can only block an attack from a single direction in a turn. The shield can be broken with particularly powerful attacks, granting some measure of damage reduction in that event, but exhausting the stand for the scene.

Ring of the Nemesis: When worn by another person, the ring broadcasts the surface thoughts of that person to Diamond Dust's head, at the chance of making said person revile Diamond Dust after the ring leaves their finger for as long as they wore it. Even if this person doesn't know Dust, they will hate her for that time, and on sight they will act as best they can to undermine her. When worn, the ring can take the appearance of any jewelry, to blend in with the person's daily routine. If Diamond herself wears the ring, she can potentially drive anypony within range of her into the Enraged status, though that exhausts the ring for the scene.

Firebrand Necklace: Barbie Girl has no attacks of her own, unless she's wearing the Firebrand necklace, which allows her to conjure up various accessories as implements to attack for the wearer. These attacks aren't incredibly powerful (being C-Rank) but they can have long range, such as her pink sports car or various sporting equipment. If worn by another person, they conjure up the same slew of items for defense, but that leaves Diamond herself without an attack. Firebrand stops working of Diamond herself is defeated.

Royal Glass Slippers: When worn, these slippers enable to wearer to move at their full speed regardless of any environmental factors that slow them down (such as debris in a road, rough terrain, frozen feet, or slippery substances), and allows them to dash across water like a skipping stone (though if they stop moving, they will start to sink). The slippers are fragile, however, and will break after three minutes of wear, exhausting the stand for the scene.


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